Chives Farm Game White Paper
Game Name: Chives Farm
Chives Farm is a game based on the Chives blockchain. The image design is inspired by Pokémon and AXIE, and incorporates the strategic card battle features of Hearthstone. The game requires the purchase of combat elf, CHIVES, and three elf Form a team and engage in 3V3 battles with system players (PVE) or other players (PVP).
Mainly from AXIE. After some reductions and changes, the pet character will be newly designed. The subsequent gameplay will also be developed with more reference to the community’s opinions.
1 The current project involves the blockchain and game industries, and it requires a lot of excellent talents to work together to make it perfect.
2 Since blockchain games consume a lot of funds and talents, the development will be a bit slow at the beginning.
3 But the future prospects will be particularly promising, especially if this plan can be fully implemented, this will be a very important application on the CHIVES blockchain.
4 will directly promote the application and popularization of core products such as “stable coins (USDT), tokens (ERC20), NFT (ERC721), automated exchanges (AMM), and mobile wallets” on the CHIVES blockchain.
5 It is very helpful to the growth and popularization of the CHIVES chain. It will bring the various ecological constructions on the CHIVES blockchain to a new level.
6 Get rid of the situation of only miners and get closer to the status of CHIA.
Sources of funds:
Start-up funds: 3 Millions Chives, used as the start-up funds for the project. It is mainly used to pay for five parts of the cost of graphic design, game planning, software development, software testing, and server costs.
Pet pre-sale: It is estimated that the income can be up to 5M-10M Chives. This part is used to expand project members and hire more excellent personnel, such as game planning, UI, graphic design, program design, server maintenance, etc.
Market transaction fee: The platform charges a 3% handling fee for pet transactions.
Breeding fee: the cost incurred for each pet breeding.
Pre-sale of CHV tokens: 10% of the tokens are publicly sold (this step can be implemented after all technical difficulties are overcome.)
1 Pet race:
1 Defense category: Reptiles (REPTILE), Plants (PLANT)
2 Attack type: beast (BEAST), bug (BUG)
3 Speed category: water system (AQUATIC), bird (BIRD)
4 According to the personality characteristics of different races, there are different relationships between each other. When any two of them are in battle, there will be a 15% increase or decrease in attack power
2 Pet characteristics:
1 Each pet has six characteristics (six different parts: eyes, ears, feet, mouth, back, tail), and four skills (health, speed, skills, morale).
2 Every pet is unique.
3 Pets earn tokens through battle
4 Pets consume tokens through breeding and obtain eggs at the same time.
5 CHV tokens are required to purchase pets, and CHIVES can be used directly to purchase pets in the initial stage.
6 cards: each card has the lowest energy consumption points. PVE gives 5 points for the card energy, PVP gives 4 points for the card energy. 0 energy consumption cards can get a certain energy point.
3 Pet breeding:
1 Breeding objects: Any two adult pets can breed, but they cannot breed between close relatives (parents, siblings).
2 Breeding cost: 50 CHV + 50 PON each time.
3 Breeding cycle: 5 days. The results are randomly combined according to the specified probability.
4 Reproductive inheritance: each part will have 3 gene control: dominant gene (D 37.5%), recessive gene (R1 9.375%), sub-recessive gene (R2 3.125%)
5 The bred pets can be sold on the market.
6 Breeding times: Each pet can breed up to 7 times, and the required tokens will increase each time.
4 Pet battle:
1 You need to have 3 pets at the same time to team up.
2 Daily mission: You can get up to 50 tokens per day.
3 A total of up to 100 tokens can be obtained every day.
4 1-12 tokens are generated in each game.
5 The higher the level, the more tokens you get.
6 Combat types: man-machine combat (PVE), player versus player (PVP)
7 Part of CHV will be awarded to the highest ranked players every week
8 The game needs to consume at least one energy.
5 Transaction and withdrawal:
1 You can withdraw 14 days after you get PON tokens. The next time you withdraw, there will be an interval of 14 days.
2 For every transaction, the platform charges a 3% fee. Continued.
6 Pre-sale of pets:
Pets pre-sale 10,000 first-generation pets, all purebred pets, each pet user needs to pay 500-1000 CHIVES, and the total amount of funds raised is 5M-10M Chives.
Pre-sale in phases:
Week 1 Price per pet: 500 Chives. There is a limit of 10 pets per email.
Week 2 Price per pet: 550 Chives. There is a limit of 10 pets per email.
Week 3 Price per pet: 600 Chives. There is a limit of 10 pets per email.
Week 4 Price per pet: 650 Chives. There is a limit of 10 pets per email.
Week 5 Price per pet: 700 Chives. There is a limit of 10 pets per email.
Week 6 Price per pet: 750 Chives. There is a limit of 10 pets per email.
Week 7 Price per pet: 800 Chives. There is a limit of 10 pets per email.
Week 8 Price per pet: 850 Chives. There is a limit of 10 pets per email.
Week 9 Price per pet: 900 Chives. There is a limit of 10 pets per email.
Week 10 Price per pet: 1000 Chives. There is a limit of 10 pets per email.
Week 11 Price per pet: 1000 Chives. There is a limit of 10 pets per email.
Week 12 Price per pet: 1000 Chives. There is a limit of 10 pets per email.
Pet sales after going online:
Pet sales quantity: According to market demand, pet sales will be carried out from time to time, but the number of pets sold directly per year will not exceed 1,000.
Pet sales method: and will only be placed on the market in the form of a lottery or special contribution reward.
1 Run on the CHIVES blockchain
2 Dual token system: main token CHV and game reward token PON
3 Battle: generate tokens
4 Reproduction: Consuming tokens
5 Transaction: Token Realization
Main token CHV:
This part refers to the tokens issued on the CHIVES blockchain, which are mainly used to purchase pets and breed the next generation. The specific total amount and distribution ratio are just a draft below.
1 Players: 20% unlocked every year in 4.5 years
2 Pledge: 30% 5.5 years unlocked year by year, unlocked every three months.
3 Ecosystem Fund 10% will be unlocked every year for 4.5 years and once every three months.
4 Core team: 20% More than 5 years, unlocked every three months.
5 Advisor: 5% unlocked every year for 4.5 years, unlocked every three months.
6 Public sale: 10% in the first month, one-off
7 Private sale: 5% unlocked annually for 2 years, unlocked every three months.
Total amount: 210,000,000
Game reward token PON:
This part refers to the tokens issued on the CHIVES blockchain.
1 The total number is unlimited
2 Players obtain PON tokens by completing specific tasks.
1 Scholarship model: one party invests, the other party plays games. 60-65% of the proceeds go to the player (scholar), 40-35% to the investor
2 Each player can earn 50 tokens through man-machine battles every day
3 After 10 man-machine battles and 5 player battles every day, you will get 25. In total, you can get up to 75 tokens per day.
4 Through the weekly ranking, you can get a part of CHV.
5 Breed through pets and sell them to get CHV.
6 The tokens can be exchanged for CHIVES or other stable coins in the trading market.
7 According to the user’s MMR, pass customs to get PON.
8 PVP tournament to get CHV.
Technical issues need to be overcome:
1 Mobile wallet
1 Used to pay for CHIVES or purchase other tokens
2 Development status: It is already under development, and a test version will be released within one month.
2 Token issuance based on CHIVES
1 The current economic system requires the use of two tokens to operate on the CHIVES blockchain.
2 Technical route: color coins
3 Issuance of stable currency based on CHIVES
1 In order to be more efficient and save handling fees, stablecoins need to be issued on CHIVES, similar to USDT.
2 How to achieve: It can be done by bridging with ETH or TRX. When a USDT comes in, a corresponding stable currency token will be issued. In this way, the stability of the entire chain can be guaranteed.
3 Main goal: When everyone is trading on the CHIVES chain, reduce the transaction fee expenses. At the same time, it can prosper the entire CHIVES ecosystem.
4 Technical route: color coins
4 NFT issuance based on CHIVES
1 is mainly used to correspond to each pet with a unique identification
2 Technical route: single case
5 Automated exchange based on CHIVES
1 is used to solve everyone’s needs when buying and selling CHIVES and trading pets.
2 Current progress: You can conduct transactions at the moment, but you will need a centralized server as an intermediate guarantor, not 100% decentralization.
3 Need to develop in the direction of complete decentralization, the technical route adopted: CHIALISP
1 Operating system: Ubuntu AWS
2 Development language: PHP >=7.4
3 Data storage: AWS REDIS
4 Front end: LAYUI in the early stage, transferred to VUE in the later stage.
1 Core developer: full-time
2 Role design: initial outsourcing, full-time later
3 Front-end design: initial outsourcing, full-time later
4 Game Planning: Community Participation
5 Promotion: Community Participation
1 Design pet character image (2021.09)
2 Open the pet role trading market to realize the pre-sale function of pets (transaction currency: CHIVES) (2021.10)
3 Transfer pet data to CHIVES blockchain (2021.11)
4 Realize functions such as mutual transactions between players (transaction currency: CHIVES) (2021.11)
3 Issuing the main token: CHV (2021.12)
4 Issuing stablecoins: USDX, and USDT adopts a one-to-one swap pledge model. (2021.12)
5 Develop pet breeding function (2021.11)
6 Develop pet combat function (2022.05)
7 Upgrade the pet battle function, allowing to switch between different maps (2022.09)